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1650 v4 US ARP - first try at an V4-list. 
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Joined: Tue Jun 17, 2014 11:36 am
Posts: 23
Hi guys

I've made my first v4 list. It is somewhat limited by what models I own and not aiming for min-maxing. However, hit it with everything you would do to make it more fun or more effective (minmaxing if you want to).

The list in Forces

Offtopic :
The thoughts behind it:
ARPs with max .50 cals and a 37mm. A highly flexible and mobile bunch of infantry. Primary objective defense and assault teams. Lots of .50 cals.
57mm ATG. AT and got a boost even though they were good before.
Armored Mortars. Smoke and template for digging out infantry. Direct fire ability in a pinch. Can move up and get LoS by itself.
Scotts: Template. Can move up and get LoS by itself.
M10 TDs. A recon unit and mobile AT. Not the best choice but I like it and I think additional AT is needed. TA1 for when it needs to chip in with a last-chance assault.
Sherman Crabs. Direct Smoke and halfway decent AT. Cheap as chips and not with the "never-in-reserve" rule the limits the British version.
AOP - The arty doesnt come with an observer, so it's really just an addon.

Lacks? AA apart from .50 cals and a solid tank option.

The idea is a flexible force that can both attack and defend. A proper combined arms approach. Any thoughts?

Thu Mar 30, 2017 10:44 am
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Joined: Thu Oct 20, 2011 9:45 pm
Posts: 4181
Location: Fortress Knox
Being Veteran will help a lot in V4. Armored Mortars and Scotts will be great.

Looks like you have all right tools. I guess AAA could be a concern in an open setting, but against historical opponents not so much.

Thu Mar 30, 2017 1:21 pm
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Joined: Sun Sep 29, 2013 6:13 am
Posts: 129
Location: Fresno, CA
For v4, I have quite worrying about lack of AA. The odds of bringing down an aircraft are too high for me to worry about.
5+ to hit
3+ save

Way to many shots needed for any reasonable chance to kill a plane and takes time to resolve. In a timed tourney, that time is generaly better spent elsewhere to avoid a timeout and a loss.

Sun Apr 02, 2017 4:48 pm

Joined: Fri Jul 15, 2016 5:36 pm
Posts: 13
But as it appears that people seem to like the soviets aircraft, I will bring AA to roll dice and "waste" time in hopes for a time out. Thanks for pointing out a strategy for dealing with the soviet planes.

Tue Apr 04, 2017 4:34 pm
First Sergeant
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Joined: Mon Jan 30, 2012 6:57 am
Posts: 1601
Location: Fort Collins, CO
There are no time outs anymore. You'll get the losers points column.


Tue Apr 04, 2017 4:39 pm
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Joined: Sun Sep 29, 2013 6:13 am
Posts: 129
Location: Fresno, CA
Getting rid of time out wins for most all of the missions made v4 worth it, warts and all.

Wed Apr 05, 2017 4:35 am
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