I've made my first v4 list. It is somewhat limited by what models I own and not aiming for min-maxing. However, hit it with everything you would do to make it more fun or more effective (minmaxing if you want to).The list in Forces
The thoughts behind it:
ARPs with max .50 cals and a 37mm. A highly flexible and mobile bunch of infantry. Primary objective defense and assault teams. Lots of .50 cals.
57mm ATG. AT and got a boost even though they were good before.
Armored Mortars. Smoke and template for digging out infantry. Direct fire ability in a pinch. Can move up and get LoS by itself.
Scotts: Template. Can move up and get LoS by itself.
M10 TDs. A recon unit and mobile AT. Not the best choice but I like it and I think additional AT is needed. TA1 for when it needs to chip in with a last-chance assault.
Sherman Crabs. Direct Smoke and halfway decent AT. Cheap as chips and not with the "never-in-reserve" rule the limits the British version.
AOP - The arty doesnt come with an observer, so it's really just an addon.
Lacks? AA apart from .50 cals and a solid tank option.
The idea is a flexible force that can both attack and defend. A proper combined arms approach. Any thoughts?