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Staff Sergeant
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Joined: Mon Oct 27, 2014 9:59 pm
Posts: 437
Location: Dallas, Texas
Thanks to WWPD for this new forum. Looking forward to learning more about Battlegroup!

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Thu Jun 29, 2017 7:29 pm
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Technical Sergeant
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Joined: Mon Nov 14, 2011 6:24 pm
Posts: 1580
I've picked up a couple of the books, but I'm still fairly low on the learning curve...

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Miniature Ordnance Review - http://miniordnancerev.blogspot.com/

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Thu Jun 29, 2017 7:59 pm
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First Sergeant
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Joined: Mon Oct 03, 2011 2:31 pm
Posts: 2841
Location: Madison, WI
Excellent!

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Thu Jun 29, 2017 8:41 pm
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Private First Class

Joined: Thu Feb 02, 2012 4:14 am
Posts: 72
Location: Philadelphia, PA USA
I've tried a couple of solo BG games so far. Liking it, except keeping track of ammo, although I understand the need to do so as a balancing mechanism. Still a bit baffled why there is no smoke.


Fri Jun 30, 2017 3:54 am
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First Sergeant
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Joined: Wed Nov 02, 2011 1:42 pm
Posts: 2266
Location: Oak Hill, VA
All the Q&A is on the Guild website. I read through a lot of it getting familiar with the rules. I will try to save anyone that experience and repeat what I read.

Regarding smoke - that's what the spotting roll is for in the authors opinions. There is a scenario in Wacht em Rhine for table-wide smoke bombardment. The rule for that scenario is it last for d3 turns, only area fire can be used until it clears, and turn d3+1 all aimed shooting is at a (-1).

I am happy with no smoke, as the spotting roll certainly allows you to do the same tactics (maneuver).


Fri Jun 30, 2017 12:50 pm
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Sergeant

Joined: Fri Mar 22, 2013 10:48 pm
Posts: 289
In your opinion which are the strong points of this particular game system?


Sat Jul 01, 2017 11:28 pm
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First Sergeant
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Joined: Wed Nov 02, 2011 1:42 pm
Posts: 2266
Location: Oak Hill, VA
Soviet Pride wrote:
In your opinion which are the strong points of this particular game system?


As a sample, off the top of my head:

Command friction through orders (2d6 for platoon level, 3d6 for company).

Plays the period, not the game pretty well. Fire and maneuver is important as well as pinning your opponents.

Artillery is off-board (you can get on-board if you like though)

Game is reasonably close to a 1/300 ground scale - most infantry weapons shoot out to 30".

Battle Rating system means you don't easily know how close your opponent is to losing. You draw chits as units break, they are a random value (with some special effects).

Less special rules (and even those don't alter a game as much as FoW as far as I have noticed)

2D6 armor penetration table. More range on the table, so you can actually KO tanks from the front vs FoW no chance. Pinning tanks. No 180 front arc.

BG is platoon/company level vs FoW which is now clearly a Battalion level game. I think this results in less crowding on the table (so far for us at least).

Plays for us pretty close to FoW speed wise, but we are still learning it.

One reprint of the rules with only 3 actual changes (minor I think). It just came out for $30 and is 136 pages including rules, scenarios, Canadian and SS Normandy lists to get you started, a mini-campaign, and stats. Books seem very reasonable to me (and holdup better than BF ones).


Sat Jul 01, 2017 11:57 pm
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Sergeant

Joined: Fri Mar 22, 2013 10:48 pm
Posts: 289
Ok, thanks. :D


Sun Jul 02, 2017 6:19 am
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