As I get ready to finalize the Firestorm packet to submit to BF, I'd like to hear suggestions from the players if there are any on recommended changes.
1) Adding more areas on the west edge of the map - We almost had US units backing off the "board."
2) Breaking the city of Bastogne into two areas - 50pts was a BIG chunk of VPs, so big that it almost overrides all else. By breaking it up, it opens up a chance for a split and then the other factors might matter then,
3) Fuel shortage rules for the Germans - Maybe a "6" on a D6 would prevent a German tank/mech unit from moving in a given turn after turn 2 (I assume an initial fuel) load.
I liked you campaign and enjoyed playing it very much. As a player I don't like to argue much about the rules. I except them and play by them. If I don't like the rules I do not play that game.
Global tactics and decision in this campaign were made by Generals from both sides. For example, German HQ decided to move some units of the board and gain VP points and not using that same units in the attack on Bastogne or other areas. My idea was to push as much forward as possible and to reach the end of the map, blocking the US reserves which could come to relieve Bastogne. Also, having Bastogne completely surrounded could help to take it easier. I think, during the campaign, Germans had a lot of luck, reaching Bastogne on time. The final total war game was won by the Germans with the one last dice roll (Americans didn't counterattacked because they didn't passed the motivation test). Having sent some units off the table, German general did a good job because that points made the difference and the final outcome of the campaign was not a draw.
So, regarding your questions, here are my two cents.
1) Since, as you said, this is Bastogne and not global Ardennes campaign, I think you don need to add more areas behind Bastogne. Germans have 6 turns to reach Bastogne and to try to surround it. If they are fast and lucky they can succeed. If they succeed then they should be rewarded with backing US units off the board.
2) It is all about Bastogne. I don't like the idea breaking the town in two areas because we could have the situation where Germans win the campaign on points, securing only one side of the town. I believe making the map and dividing the ares was not a simple task, and you did a great job!
3) Fuel shortage is a factor of realism, but I think it would dis-balance the campaign. Supplies are not included in FoW and only hard core strategic games have them. A couple of unlucky rolls for the Germans and the campaign would be lost before it starts. Rolling for FS troop is just enough of random factors. Not to mention many moral rolls and re-rolls during the games
To conclude, I am sure, even if you don't change anything, army of players will have fun with your campaign. Just explain, in the rules, how and which companies to choose from the books, depending of the turn and the battle area. I also had a difficulties to understand how far some units can move after the battles. Does adjacent enemy units have "zone of control" forbidding to move more than one space while in the contact with the enemy? And advice players how to choose two-three preferred missions for the specific area. For me, mission options were a big factor to decidee which battle to play.