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Tips for someone starting a Norman Warband? 
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I should say, restarting.

I've only played 2 games and am finally picking up some new minis to make a warband with.

Any suggestions for a new Norman player?

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Fri Mar 18, 2016 8:57 pm
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Levy archers are a really good Norman unit

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Sat Mar 19, 2016 2:29 am
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Joined: Mon Mar 05, 2012 1:47 pm
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The Norman board is one of the most "rare dice" dependent in the game. So that is the thing that you need to overcome if you want to win.

There are a couple ways to do it. One is to get an enlightened priest that will let you get flags dice for free. If you don't want to blow a point on that, then you need to learn when to use the flag dice and when to save them on an ability for use at a more critical moment.

Once you get the hang of that it is a pretty effective army.


Mon Mar 21, 2016 3:29 pm
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After playing a number of games with the Normans, from my personal experience I would NOT play them without the priest to be able to flip dice over to my chosen side, flags, when needed. Also, I would strongly recommend using a Hero of the Viking Age, Ivo Tallivar, though I probably messed up the spelling; he is tons of fun and way more effective than I ever imagined just by looking at his abilities on paper. I agree with a previous post, I like the Levy Archers, however, I have never gotten my points back when trying to use the 1 special unit of crossbow warriors. My warriors have been more effective as basic spearmen.

No matter what direction you go, always have a plan for what you are going to do when you don't roll a flag, or pennant as some call it, because a third of your battleboard will be useless. I prefer the priest option to get the flags when I need them.

Good luck!


Wed Mar 30, 2016 5:21 pm
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Joined: Mon Feb 20, 2012 2:23 pm
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xenite wrote:
Any suggestions for a new Norman player?


my advice: don't play Normans...(!)

Seriously though, for reasons other have mentioned they are not easy to win with.

Two key reasons:
1)They split their battleboard abilities into mounted and archery and do not concentrate on doing one thing well.
Crossbows also have never earned their coin for me.
2) Too many abilities that rely on rare (flag symbol) saga dice OR rely on combinations of Saga dice. Normans I think are a victim of being in the original release and like the Welsh have a harder time getting off useful abilities. There are only two easier abilities to use on their battleboard, 'Charge' (can use any one dice) and gives 3 or 4 Attack dice to mounted units in melee. Not a ground breaker on its own. The other is 'Massed Volley' but is best served by having at least two bow armed units and in turn these need activation dice to make the best of the extended bow range.

All in it's pretty hard to get all the Saga dice you need to get a good mounted melee attack off or to just sit and activate levy bow at 24 inch range.

They only really work if you concentrate on a big block of Knights smashing opponents with combo abilities. That can be hard to set up and does not allow you to use archery based abilities as well. Mounted troops can die nastily to enemy ranged fire so that big unit needs to get on with killing fast and unfettered.

Consider a more specialised force like Bretons for shooting. You can use the same Norman units for latter day Franks (Capetian i think) but they are even harder to use IMO than Normans. Maybe look at C&C Spanish too.

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Sun Apr 03, 2016 5:41 pm
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ambler wrote:
xenite wrote:
Any suggestions for a new Norman player?


my advice: don't play Normans...(!)

Seriously though, for reasons other have mentioned they are not easy to win with.

Two key reasons:
1)They split their battleboard abilities into mounted and archery and do not concentrate on doing one thing well.
Crossbows also have never earned their coin for me.
2) Too many abilities that rely on rare (flag symbol) saga dice OR rely on combinations of Saga dice. Normans I think are a victim of being in the original release and like the Welsh have a harder time getting off useful abilities. There are only two easier abilities to use on their battleboard, 'Charge' (can use any one dice) and gives 3 or 4 Attack dice to mounted units in melee. Not a ground breaker on its own. The other is 'Massed Volley' but is best served by having at least two bow armed units and in turn these need activation dice to make the best of the extended bow range.

All in it's pretty hard to get all the Saga dice you need to get a good mounted melee attack off or to just sit and activate levy bow at 24 inch range.

They only really work if you concentrate on a big block of Knights smashing opponents with combo abilities. That can be hard to set up and does not allow you to use archery based abilities as well. Mounted troops can die nastily to enemy ranged fire so that big unit needs to get on with killing fast and unfettered.

Consider a more specialised force like Bretons for shooting. You can use the same Norman units for latter day Franks (Capetian i think) but they are even harder to use IMO than Normans. Maybe look at C&C Spanish too.



You are demanding a bit much here, SAGA warbands can't be good at shooting, at assault, buff up all defensive and offensive stats and be very fast, all in one SAGA dice throw. This isn't Warhammer Fantasy. Most armies require the player to carefully weigh his options each turn and decide the best course of action. Some times the Norman can shoot and sometimes they will fight. Normans have the tools to cause trouble for many different opponents. Norman shooting makes sure that the opponent can't really sit back and stack defensive abilities like Anglodanes and Anglo saxons like to do. That opens up for a devastating charge from the knights. I play Byzantines myself and I find Norman shooting troublesome as they do more damage from range forcing my army to be offensive, something my force isn't comfortable with. The Normans do have some expensive and weird abilities (Deis Aire wtf?) but stuff like Terrified can make Knights really mess upp an opposing death star type of unit. I consider Normans a simpler board but it is effective one. For some tricks and specialization there are the Heroes, William makes the army shoot twice as hard for free making the opponent fight in the shade of two million arrows each turn. Then there is Ivo Taillefer that makes the army much more durable in fights as they fatigue slower.

You mentioned the bretons, but what happens to the bretons when they can't shoot? What happens when they play homeland or sacred ground against somebody with Armor 6 hearthguard or have such defensive abilities? They get in a world of hurt thats what or you allow people to tailor their army during deployment.


Thu Apr 14, 2016 11:54 pm
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